@MenuItem("MyPlugins/CreatLightMaterial")static function Apply () { var TransformParent : Transform= Selection.activeTransform as Transform; var trname:String; var txname:String; var i:int=0; //var bumpMap : Texture; // var www : WWW = new WWW ("http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"); var bumpMap:Object[]; //var Tr:Transform[]; var TrArray=new Array(); if(TransformParent==null) { EditorUtility.DisplayDialog("选择","选择一个包含子物体的Transform对象", "确定"); return; } if(TransformParent.childCount==0) { EditorUtility.DisplayDialog("选择","选择的Transform对象没有子物体", "确定"); return; } var Tr=TransformParent.gameObject.GetComponentsInChildren( Transform ); bumpMap= Resources.LoadAll("New", Texture2D); for(var tr:Transform in Tr) { if(tr!=TransformParent) { if(tr.renderer) { var mycolor:Color=Color(154,154,154,255); var material = new Material (Shader.Find("Legacy Shaders/Lightmapped/Diffuse")); if(!(tr.name+".mat")) AssetDatabase.CreateAsset(material, "Assets/Resources/New/"+tr.name+".mat"); else { i++; if(!(tr.name+i+".mat")) AssetDatabase.CreateAsset(material, "Assets/Resources/New/"+tr.name+i+".mat"); } tr.gameObject.renderer.sharedMaterial=material; } trname=tr.name+"VRay 完成贴图"; for(var tx:Texture2D in bumpMap) { txname=tx.name; if(trname==txname) { tr.gameObject.renderer.sharedMaterial.SetColor ("_Color",Color.gray ); tr.gameObject. renderer.sharedMaterial .SetTexture("_LightMap", tx); } } } }}